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Mtg manaless dredge
Mtg manaless dredge








Even before Once Upon a Time was banned, we wanted more dredge creatures, and now that it is no longer legal, going up to four copies of Golgari Thug is a really easy choice to help ensure we have a dredger in our opening seven as often as possible. The problem is that we also can't really mulligan with the deck (unless we have Serum Powder) since every mulligan we take puts us another turn away from discarding to hand size, which is our only way to start dredging and filling our graveyard). Basically, for a hand to be keepable, we need a dredge card (either Stinkweed Imp or Golgari Thug) or maybe Phantasmagorian, depending on what the rest of our hand looks like. By far the hardest part of playing Manaless Dredge is figuring our which opening hands you can keep.(I was worried we wouldn't win a match.) The deck can actually be pretty powerful when it gets a good starting hand, although it is also wildly inconsistent and easy to hate out. Record-wise, we ended up going 2-3 with Manaless Dredge, which is actually a lot better than I had expected.(Playing more copies of Golgari Thug, Sword of the Meek, and Salvage Titan likely improves the deck even if Once Upon a Time were still legal in the format-in our experience, Once Upon a Time was the ultimate trap card, making us think we could keep a hand without a dredger and then almost never hitting a dredger.) The good news is that Once Upon a Time isn't actually very good or necessary in the deck. Yes, the build of Manaless Dredge we played for our videos had Once Upon a Time.There's certain things we just lose to and we can't mulligan to find our hate so don't weaken the deck too much by putting in a ton of cards.

mtg manaless dredge

Sideboarding is tough and should be done minimally. Don't be too precious with your Bridges, you can win without them almost as easily (you just need some lucky dredges). A reanimated Grave Troll is generally huge and can win games on its own. Make sure you resolve your Nether Shadow triggers before your Ichorid triggers. You can choose the order of the cards going into your graveyard but once they're there, you have to maintain the order (always put Nether Shadow on the bottom).

mtg manaless dredge

A Golgari Thug can be reanimated and sacked to avoid decking yourself. Know all of your triggers and how they can be stacked so you don't lose your Bridges before you get your zombies or miss one of your creature triggers. The tricky parts of the deck are the fun parts, because you're playing a totally different kind of game.

Mtg manaless dredge plus#

I prefer Whirlpool Rider over Spy so you don't deck yourself, plus it's great for getting Creeping Chills and Narcomoebas out of your hand and dredged over. If the game goes long then it's a good option, and it's something that you can potentially cast from hand which is huge against Grafdigger's Cage and Containment Priest.

mtg manaless dredge

Hogaak makes for a decent inclusion but I don't think I would count on it as the only wincon.

mtg manaless dredge

It's real tough to deal with, and going up to 26 or so can keep you alive an extra turn or two, great against Burn and Goblins. I'm considering Hogaak but the only thing I could see removing is Creeping Chill, and that card is so amazing in the deck that I really hate to do it. I usually don't discard one first thing on game 2, I prefer to dredge defensively to protect against hate, particularly once they know your wincons. Phantasmagorian makes for some good tricks because it's instant speed, you can ditch your whole hand on their end step for surprise Nether Shadow and Ichorid triggers. With the London mulligan you're only set back a little against most decks, you're probably dead to combo either way. Unless you have a Street Wraith for a redraw (and even then.) you absolutely have to mulligan a hand with no dredgers, the longer you go drawing from the deck instead of dredging, the more likely your opponents will wreck your day.








Mtg manaless dredge